Alicia Lumb
196 West 10th Ave
Vancouver, B.C. V5Y 1R8
# 778-928-5862
alicia_lumb@yahoo.com
Objective
To gain experience as a matte painter, color key and conceptual artist in the animation& film industry, ultimately working towards a career in Art Direction
Qualifications & Skills
-Ability to conceptualize environments and props with strong design, color, texture and lighting
-Ability to create color keys
-Ability to paint 2D backgrounds and Matte Paintings
-Ability to create character, Environment and Prop textures for 3d
-Ability to adapt to style (Realistic, Graphic, Cartoony, Fantasy, etc)
-Ability to understand and work closely with the art director and the team
Related Experience
Odyssey Visual Effects – unreleased title short animated film. May 09- June 09
Radical Entertainment (Activision/Blizzard Entertainment) Sept 07- Present
Concept Artist on Crash Bandicoot, “Mind over Mutants”
- Create environment and prop concepts for modelers, render crew and game designers
-Create concepts, and color keys that establish the look and feel of a world in the game
-Create concepts that include lighting and shader information & provide paint overs to help guide the final look
-Create design concepts for the world builders & provide paint overs to clarify other angles, and to direct the over all form and flow of the models
-Create Matte paintings after concept phase is completed
-Work closely with the art director, art, modeling and game designers to unify the overall look and experience of the game
Digital Painter on Prototype Mayo8-July08
-Digital painting for marketing
Nerdcorps Entertainment (TV Animation, Vancouver BC)April 06- Sept 07
Color Stylist, Matte Painter and Environment Concept & Texture Artist on hit TV series, “Storm Hawks”
-Create Color scripts, designing the lighting, color and mood for each episode
-Create all Matte Paintings (combination of 2d, 2.5 D, &3d)
-Create Textures and provide modelers with lighting and texture mock ups for environments and vehicles
-Create FX concepts
-Create color key samples for the compositing team for each episode, and direct color correction/gelling using the XSI Render tree
-Work closely with the art director, art, modeling and compositing teams to unify the look of every show
-Played a role in the initial color styling for upcoming TV series; “League of Super Evil”
Vancouver Film School June 07-Dec 07 Photoshop Matte Painting and Texture Instructor
-Teaching Photoshop tools as well as painting techniques and texture mapping
Bardel Entertainment Oct 2004-april06
-Painted 2d backgrounds using Photoshop
-Painted set textures using Photoshop and Maya
-Created color styling concepts (from designs) for characters and props
-Created set, character, and prop textures using a combination of painting in Photoshop, painting with watercolor and inks, drawing, and photographing textures, and Maya
-Created all of the sky domes setting an overall mood and feeling for each scene
Texture Artist on Feature Film “Happily Never After”
-Created set textures using Photoshop and Maya
Development Projects
-Textured 2 main characters for studio test for upcomingTim Burton feature film; “9”
-Textured main character for T.V series “Viva Pinatta”. (produced at Bardel)
-Did character and set color styling, and painting style development for “Heartfelt Friends”, development project to be shown at Kids’ Screen 2006.
-Did Character color styling for development project for TV Series,“Anton's World”
-Did style Development work for TV Series, “Edgar and Ellen”
Free Lance Colorist for Comic Book,“Darkness Calls” Nov-dec2005
-Did color styling and painting for 47 page comic book, “Darkness Calls” by local artist/writer Steve Sanderson
Freelance Concept Artist April-June 2003
Arye Lipshitz Development project
Contributed to the creation of a production pitch package for prospective company
-Designed lead and secondary characters as well as backgrounds
Artistic Promotional Designs 2002-2004
Pizza Huts Vancouver, BC
-Designed advertisements for upcoming events
-Created menu inserts for specials
-Painted store front windows for seasonal décor
Software Knowledge
-Adobe Photoshop expert and comfortable (working knowledge) in Maya
-Experience in Painter, XSI, Adobe Aftereffects, Adobe Premier, Macromedia Flash, and Dream weaver
Education
Emily Carr Continuing studies courses Nov 07-Present
-Taking several general, creative and architectural drawing courses in the evenings
Jay Senetchko Painting the figure with oils workshop classes Oct08Present
Animation Art & Design Advanced Diploma Sept 2004 Graduate
Art Institute of Vancouver Vancouver, BC
-Created Matte Painting/Texturing demo reel
-Learned 3d Modeling,2d and 3d Animation, Rigging, Lighting, Texturing, FX, Matte Painting, Compositing,etc
-Achieved the Dean’s List Honor Roll throughout course
Fine Arts and Graphic Design Program 2001-2002
North Island College Comox, BC
-Completed first year studies in color theory, drawing, 3d production, painting, graphic design, art history, creative processes
Carihi Secondary School Diploma 2001 Graduate
-Achieved100% in five Grade 12 level Art Classes
-Featured art work in Tidemark Theater showcase